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- /*
- Language: RenderMan RSL
- Author: Konstantin Evdokimenko <qewerty@gmail.com>
- Contributors: Shuen-Huei Guan <drake.guan@gmail.com>
- Website: https://renderman.pixar.com/resources/RenderMan_20/shadingLanguage.html
- Category: graphics
- */
- function rsl(hljs) {
- return {
- name: 'RenderMan RSL',
- keywords: {
- keyword:
- 'float color point normal vector matrix while for if do return else break extern continue',
- built_in:
- 'abs acos ambient area asin atan atmosphere attribute calculatenormal ceil cellnoise ' +
- 'clamp comp concat cos degrees depth Deriv diffuse distance Du Dv environment exp ' +
- 'faceforward filterstep floor format fresnel incident length lightsource log match ' +
- 'max min mod noise normalize ntransform opposite option phong pnoise pow printf ' +
- 'ptlined radians random reflect refract renderinfo round setcomp setxcomp setycomp ' +
- 'setzcomp shadow sign sin smoothstep specular specularbrdf spline sqrt step tan ' +
- 'texture textureinfo trace transform vtransform xcomp ycomp zcomp'
- },
- illegal: '</',
- contains: [
- hljs.C_LINE_COMMENT_MODE,
- hljs.C_BLOCK_COMMENT_MODE,
- hljs.QUOTE_STRING_MODE,
- hljs.APOS_STRING_MODE,
- hljs.C_NUMBER_MODE,
- {
- className: 'meta',
- begin: '#',
- end: '$'
- },
- {
- className: 'class',
- beginKeywords: 'surface displacement light volume imager',
- end: '\\('
- },
- {
- beginKeywords: 'illuminate illuminance gather',
- end: '\\('
- }
- ]
- };
- }
- module.exports = rsl;
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